Lily
Lily

This project was a really fun collaboration with Niyazi Selimoglu (Modeling) and Marco Tomaselli (Texturing). I was responsible lighting and look dev, and building the environment with Megascans rocks and textures for the terrain inside Unreal Engine 4. I worked with SSS Profiles which was fun tweaking for this awesome character, and used raytraced lighting.
https://gamesartist.co.uk/bringing-lily-to-life-in-ue4-scott-knapp/

https://www.artstation.com/artwork/nYQGXK
https://www.artstation.com/marcotomaselli

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