I was responsible for setting up a lighting and rendering pipeline for store assets and marketing renders. These included characters, weapons, ships, and items. I staged scenes to make simple backgrounds and used sequencer to spawn in lighting, cameras, and props, then I rendered everything with Movie Render Queue. It was amazing collaborating with the rest of the art team and work with such high quality models and textures!
Concept Design - Laurel Austin, Sean McNally
https://www.artstation.com/tully
https://www.artstation.com/sean_mcnally
Character Art - Bertrand Saint Martin, Kerry James, Niles Doubleday, Weston Reid, Paolo Crimaldi, Victor Pancrazi
https://www.artstation.com/raidline
https://www.artstation.com/kerryjames
https://www.artstation.com/dailydouble
https://www.artstation.com/westonreid
https://www.artstation.com/macridil
https://www.artstation.com/vicopancrazi
Animation and Poses - Markus Hammarstedt, Nick Arbeiter, Tab Burton, and Alvin Geno
https://www.artstation.com/widunder
Hard Surface and Ships - Steve Provost and Patrik Karlsson
https://www.artstation.com/haterade
https://www.artstation.com/polygonemperor