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I was responsible for setting up a lighting and rendering pipeline for store assets and marketing renders. These included characters, weapons, ships, and items. I staged scenes to make simple backgrounds and used sequencer to spawn in lighting, cameras, and props, then I rendered everything with Movie Render Queue. It was amazing collaborating with the rest of the art team and work with such high quality models and textures!
Concept Design - Laurel Austin, Sean McNally 
https://www.artstation.com/tullyhttps://www.artstation.com/sean_mcnally
Character Art - Bertrand Saint Martin, Kerry James, Niles Doubleday, Weston Reid, Paolo Crimaldi, Victor Pancrazi 
https://www.artstation.com/raidlinehttps://www.artstation.com/kerryjameshttps://www.artstation.com/dailydoublehttps://www.artstation.com/westonreidhttps://www.artstation.com/macridilhttps://www.artstation.com/vicopancrazi
Animation and Poses - Markus Hammarstedt, Nick Arbeiter, Tab Burton, and Alvin Geno 
https://www.artstation.com/widunder
Hard Surface and Ships - Steve Provost and Patrik Karlsson 
https://www.artstation.com/hateradehttps://www.artstation.com/polygonemperor

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