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Sunderfolk - Arden
Sunderfolk - Arden

This project was a highly collaborative effort alongside a talented team of artists. As the 3D Art Lead, I was responsible for managing the internal 3D team and coordinating with outsourcing partners to ensure consistent visual quality across the game for props, weapons, characters, and environment kits. Lindsey Crabtree and I split up tasks including terrain setup, sculpting, world building, set dressing, texturing, and modeling.

My role involved building and refining our 3D production pipeline, final polish, modeling/texturing, lighting, world building, defining look development standards, providing feedback, and performing final polish across all environments. I unified textures and materials to help maintain a cohesive style and tone. For Arden, we also needed to support building upgrades and multiple states of our town as the story and tone progressed. This village also served as a hub for players to purchase trinkets, weapons, meals, level up, and much more, so each point of interest served as a spot to accomplish these activities.

In addition to gameplay lighting, I also set up lighting for cinematics and marketing, focusing on mood, readability, and visual storytelling. It was an incredible experience shaping the world of Sunderfolk and collaborating closely with environment, production, outsourcing, animation, concept, design, engineering, and tech artists to bring it to life.

Art Direction - Daren Bader
Concept Art - Betty Jiang
Environment Art - Lindsey Crabtree
External Environment and Concept Art - Secret 6 and Original Force
VFX - Matt Ramos
Animation - Alvin Geno

https://www.artstation.com/darenbader
https://www.artstation.com/bettyjiang
https://www.artstation.com/lindseycrabtree
https://www.artstation.com/secret6
https://www.artstation.com/of3d

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